BY KENZIE HOLLAND
From the studio The Chinese Room and the creator of Dear Esther comes a new Playstation exclusive by the name of Everybody’s Gone To The Rapture.
The creative director, Dan Pinchbleck, tells that the inspiration for the game comes mostly from an older television drama by the name of Threads which featured what happens to a town after the events of a nuclear war. He explains that both himself and the studio wanted to design a game that the player is able to personally relate to despite the apocalyptic setting. The director mentioned that he wanted to create everyday scenes that turn into nightmares.
“A skyscraper blowing up isn’t scary. A milk bottle melting, that’s terrifying,” Pinchbleck said.
The game is set in a quaint British countryside where the residents of the area have vanished. It is up to you as the player to piece together what happened to the people of the area through clues left in their former homes and village as well as by reliving scenes from their lives that happened prior to their disappearances. Hints throughout the game lead you to points of interest where ethereal versions of the residents come to life before your eyes to act out the past. The before mentioned scenes have no particular order in which they need to be seen, and as a player you aren’t required to see any particular ones.
The game focuses on the story of the village before the apocalypse, and how the community dealt with it. Areas in game focus on the pasts of certain characters so you can learn more about their lives. After playing some of the game players were mostly able to come up with similar conclusions on what had happened to the residents, but all had different opinions on the characters because of the order of the scenes they say. Unlike the studio’s name earning title, Dear Esther, this game is to have a very nonlinear story-line.
“What I really like is how radically different the takes on the characters are – who people engage with, who people like and don’t like,
“It’s more about getting that thread of people that, whoever you are, there’s someone in our game that’s in your family, or you’ve met, or you know, and it matches what’s going on.” Pinchbeck explained.